This is a submission for Pirate software game jam 16

Very Important Note!

The game's mouse controls might seem a bit unusual because the player moves on the basis of the mouse's X-coordinate screen postion (A bug in the movement code). Therefore try moving the mouse only in right or left side. Also Beware of the limits of your screen , Because as it reaches to the extreme right or left of the screen then the player will stop rotating suddenly. TRYING LIFTING MOUSE OCASSIONLY (FREQUENTLY) IRRESPECTIVE OF IN WHICH POSITION YOU TAKE YOUR MOUSE (LEFT OR RIGHT)

Gameplay

You Control a range of weapon under your number keys which are staying there for nothing but to slash and block everything that comes in your way. 

Tutorial

  • For Fruits -> Use knife (To cut juicy fruits)
  • For Humans -> Use arrow (To kill)
  • For Bullets -> Use shield (To Block the bullet)

Controls

  • To Rotate -> Mouse
  • To Change Weapons -> Number keys(1,2,3)
  • To Restart -> Press R
  • To Pause -> Press P

Assets

Art -> All Made by me in krita and some taken from old projects.

Sound -> Used pixabay and jsfxr

Note

You are currently playing this game with no aim. I have a added bunch of levels but there is no storyline presented because I got out of time.

GDD LINK:https://docs.google.com/document/d/1g5Zid1LQVw1SdKKbZdugdTSPd-1fwVOze56VOCibo6w/...

Comments

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The mouse movement being connected to the X axis made this game trickier than anticipated, but it was also an interesting challenge.

Having to switch between weapons and shield on the fly made the levels feel intense. I especially liked the moments were the bullet would hit the shield, causing time to slow down just to see the bullet being kicked back. It was an awesome touch.

The retry button was also very appreciated. Made things very convenient, especially in a game like this where you're going to die a lot. The different items that you're supposed to slash definitely caught me off guard, like having bananas and apples kill me; but it was funny.

If anything, it'd be interesting to see an iteration of this with some variation in the scenery and music, but it felt to me like a fun challenge. Cool game!

Wish the controls where on the screen for at least the first part of the game. Maybe something that tells you that the first item is a shield and which side is the blocking side.